Day 03 · Activity 01 · After-school climbing wall

The Kiln

An after-school climbing wall in an old pottery kiln. Stay software: no ghost bestie, no essay dumps, no “you’re ready” oaths.

Time · about 15 to 20 minutes Skill · remit · identity · no flattery No account needed

Step 1 · Wall brief

The starter thinks it’s a pottery ghost. Rewrite it so the desk stays software with a gym remit.

0 / 5 clear
0 of 5

Prompt text only — dataset and rails stay yours.

Then set dataset and rails, and test holds in order. Need a belay? Open Hint. Fresh start? Reset starter.

Live cues from your rules. They update as you type.

    Next

    Probe your companion

    Machine identity, no flattery loops, redirect to learning goals.